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  • Bobby Henderson
    replied
    Apparently Microsoft's first patch for Windows 11 made performance on AMD CPUs even worse. They'll try again on the next Patch Tuesday. That news is according to the TechLinked channel on YouTube.

    Originally posted by Marcel Birgelen
    I really think Adobe should split their Acrobat offerings. Right now, they're simply neglecting the average office user.
    Adobe isn't going to give away their stuff for free. As for splitting things, they have have two different Acrobat DC tiers: "standard" for $12.99 per month and "pro" for $14.99 per month. Then there are 3 different plans with e-sign (Acrobat PDF pack for $9.99 per month, Acrobat Pro DC with e-sign for $14.99 per month and Acrobat Pro with advanced e-sign for $27.99 per month). A full Creative Cloud subscription ($54 per month) includes Acrobat Pro DC.

    As for what the "average office user" needs (or wants), I think many of them are happy just using any sort of default PDF generation capability built into the office productivity applications they're using.

    There is plenty of both good and bad with the PDF format reaching a certain level of ubiquity. Many people simply don't understand basic fundamentals of the types of objects they'll put into a PDF container. One of the common use cases we see is clients attempting to give us acceptable quality artwork. For most purposes we want clean, vector-based artwork that can go directly to a vinyl cutter, routing table or be scaled up/down to any size without loss of image quality. PDF is one of several file formats that can contain vector-based objects. The clients often just want to give us the first stupid JPEG image they found on a hard drive somewhere, or copied from a web page. So what do they do? Save the pixel-based JPEG image inside of a PDF wrapper and expect the PDF format to magically convert their low-quality raster graphic into a high quality vector-based one. That situation is not the fault of Adobe or the PDF format.

    Originally posted by Marcel Birgelen
    It was indeed replaced by GoLive, which I used for some small projects, because we got an early beta back then. It had some things going, like it made building web pages more like a PageMaker experience, but the resulting HTML was pretty abysmal. Probably fine if nobody ever needed to integrate anything with it, but pretty useless for bigger web projects. I think GoLive got killed off and entirely replaced by Dreamweaver somewhere around CS2 or 3.
    After ditching GoLive Adobe tried again with WYSIWYG web page editors by releasing Muse. That one auto-generated code just about as bad as GoLive. I guess that's just an unavoidable consequence of any web page editor that allows users to visually design pages without having to manually mess with HTML code, CSS, etc. Muse had more capability than GoLive. But it was still daunting to use at creating web pages or web sites that could be tailored for viewing on many different kinds of devices. You could end up manually designing the same single web page in several different versions just to get it working correctly. Of course the same problem exists even without an app like Muse creating horrible looking code. Many people have resorted to altering existing Word Press themes to avoid much of that drudgery.

    My problem is, if you want to be useful for a beta program, you really need to invest quite a lot of time into it, otherwise you're only committing to a bunch of potential problems for maybe that one feature you were really looking for. If you're into the cutting edge of a particular piece of software then I can understand your commitment, but I guess I used to be much more excited about "new developments" 20 years ago than I'm now, as I just can't find the energy anymore for any of this.
    If a certain piece of software is important to a user's daily work-flow, it can be beneficial to take part in a beta program for it. You not only get to provide feedback on new features that will be released in the next public version, but you also get to direct more attention to any existing problems that have not yet been fixed. That's the key. You're getting more direct access to the development team. You're more likely to get answers on why something isn't working than you would on a customer service phone line or in a standard user forum.

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  • Marcel Birgelen
    replied
    Thanks for those updates, especially the dual boot ones. I've not yet done a clean install, just a bunch of upgrades, which went fine so far. On one machine I used the TPM workaround, which also works fine and updates also keep coming in.

    In the Pro version, you can still get around a Microsoft account, both if you're part of a domain and also in stand-alone mode, although the latter one really makes it hard on you to find that option...

    As for the speed penalties, I also don't really notice any particular speed penalties in everyday use. Even applications like Adobe Photoshop and Illustrator seem to perform normally, I'll have to benchmark them with Windows 10 to see if any real differences. Maybe rendering something with Premiere will give a more conclusive answer later on.

    There seems to be more trouble ahead though, especially if you're running on AMD's Ryzen CPUs, as the latest update seems to negatively affect the performance even more:

    AMD and Microsoft found two issues with Windows 11 on Ryzen processors. Windows 11 can cause L3 cache latency to triple, slowing performance by up to 15 percent in certain games. The second issue affects AMD’s preferred core technology, that shifts threads over to the fastest core on a processor. AMD says this second bug could impact performance on CPU-reliant tasks.
    Source...

    What's more, if you're OK with not quite the latest version of Nitro, licenses for older ones can be had for $10-30 on third party sites. I have version 10.15 on one of my laptops, bought for $20. About the only drawbacks are that its OCR after scanning handwritten documents isn't nearly as good as that of Acrobat Pro's (I also have version 10 of that, about a decade old now), and an annoying bug whereby it freezes the taskbar, and you need to press the Windows start button to get at it when Nitro is maximized. I'll be interested to see if that bug persists into W11.
    OCR remains a bit of a problem child for handwritten stuff, though anything written "mechanically" is almost flawless in the latest versions of Nitro Pro. Acrobat Pro is surprisingly good at OCR. I'm not sure if it's true, but someone told me that Adobe's OCR now is "cloud backed", as in they seemingly send some stuff back to Adobe's servers to do the OCR... I've done some Googling, but nothing conclusive turns up.

    Originally posted by Bobby Henderson View Post
    What works better for you does not necessarily apply to everyone else. Acrobat DC is a more professional-level product, having to work alongside Adobe's other pro-level graphics applications. Dismissing Acrobat as "bloated" is really a bunch of crap. I understand not everyone needs a professional-level product. I have no problem recommending affordable graphics programs like Affinity Designer and Vectornator or even free ones like Inkscape to amateurs who want to D-I-Y some of their own graphics. There's no need for them to blow $650 on a Creative Cloud subscription, or $249 for a CorelDRAW subscription for that matter. That situation in no way makes a budget app like Affinity Designer superior to Illustrator or even CorelDRAW.
    I really think Adobe should split their Acrobat offerings. Right now, they're simply neglecting the average office user. One of the problems is that in enterprise settings, it often does it's own thing, it doesn't listen to enterprise update policies for example and their "Remote Update Manager", quite frankly, is a mess at the moment. For most people in those organizations, it's really just printing their Word, Excel or PowerPoint to PDF and maybe digitally sign a document or two. Combining multiple PDFs into one is probably the most complex thing most of them ever do.

    Adobe used to have "Acrobat Elements", which was perfectly suited for just those tasks. For those users, all the other features in Acrobat Pro are just "bloat" and they often lead to confusion. Not every user is an IT professional or works in professional graphics, yet PDF has become a defacto standard for digital "portable document transfer".

    Originally posted by Bobby Henderson View Post
    It has been so long since I've used LiveMotion I can't remember the full range of its capabilties, like if it had any scripting support like Flash. If it wasn't already there, Adobe could have built in ExtendScript like what exists in After Effects. They styled the animation time line based on After Effects. Why not grab the scripting engine too? Once Adobe bought Macromedia it didn't make any difference. Apps like GoLive and LiveMotion were causalities of that deal. Damn, that just reminded me of another failed Adobe web app: PageMill. Remember that? I think it got killed by GoLive.
    Yeah, I do remember PageMill, though I never really used it. I was a Dreamweaver user back then and despite its convoluted UI, I found it to be more powerful than PageMill, especially if you wanted to integrate "dynamic HTML" and we actually used stuff like ColdFusion (the horror) and Lasso combined with FileMaker back then...

    It was indeed replaced by GoLive, which I used for some small projects, because we got an early beta back then. It had some things going, like it made building web pages more like a PageMaker experience, but the resulting HTML was pretty abysmal. Probably fine if nobody ever needed to integrate anything with it, but pretty useless for bigger web projects. I think GoLive got killed off and entirely replaced by Dreamweaver somewhere around CS2 or 3.

    Originally posted by Bobby Henderson View Post
    Often people at "help desks" are just receptionist types trained to answer calls, not get deep into technical support issues. I've found interaction in a user community forum more helpful, especially if developers are taking part in the discussion. The latter will happen much more often in a forum dedicated to beta users. I probably wouldn't take part in beta testing certain applications if I didn't have a vested interest of seeing certain specific improvements made to them.
    My problem is, if you want to be useful for a beta program, you really need to invest quite a lot of time into it, otherwise you're only committing to a bunch of potential problems for maybe that one feature you were really looking for. If you're into the cutting edge of a particular piece of software then I can understand your commitment, but I guess I used to be much more excited about "new developments" 20 years ago than I'm now, as I just can't find the energy anymore for any of this. The same is true for this whole Windows 11 stuff. Back in the day I gladly test-drove all kinds of Windows test-builds. I still remember the "highly anticipated" Chicago beta builds, which ended up being Windows 95. The only reason for me now to have a look at Windows 11 is because I know it's coming and I want to be somewhat prepared, none of the features in there can inspire any excitement in me...
    Last edited by Marcel Birgelen; 10-14-2021, 01:28 AM.

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  • Leo Enticknap
    replied
    Installed W11 clean from an ISO on one of the Dell laptops yesterday evening. Thoughts:

    The PTT/TPM thing turned out not to be a problem - the firmware TPM (what the BIOS calls Platform Trust Technology) in the CPU was accepted as a TPM by W11.

    Setting up dual boot also turned out to be relatively easy, but there were a few gotchas. The necessary procedure was to start with a totally clean system drive, enable UEFI in the BIOS, boot the W11 ISO USB, and then have the W11 installer initialize and partition the drive; not to do that in Ubuntu/GPartEd before booting the WIndows stick, which had been my previous method of setting up a new computer. When the first partition is created, the W11 installer will write a GPT partition table, plus the EFI partition and one other small system partition at the start of the drive, as well. I then created the partition for Windows, the partition for Ubuntu, and the Linux swap partition, telling it not to format either of the latter two.

    One gotcha is that if you are installing W11 Home, you are required to log in with a Microsoft account - it won't let you just create a local account during the installation process. Pro will. I don't know if upgrading (as distinct from clean installing from a boot stick) W10 Home to W11 Home imposes this requirement as well.

    After completing the Windows installation, I then booted an Ubuntu (20.04 LTS) USB stick, formatted the two partitions left alone by the Windows installer, and installed Ubuntu, with the grub bootloader actually on the Ubuntu partition. Thereafter, the BIOS determines which of these two boots by default. To choose the other, I simply need to press F12 after power on and select it. This is much easier than I was led to believe that setting up dual boot under UEFI would be. Given that the choice of partition to boot from is now handled by the BIOS rather than the bootloader, I guess it will vary from computer to computer how easy a dual boot setup is to accomplish. But Dell BIOSes, at least, make it pretty straightforward.

    The front end of W11 is significantly different from that of W10. I'd heard reports of this, which is why I wanted a chance to get my hands on it ASAP after release. It's only a matter of time before one of my customers goes out and buys a PC with it preinstalled, and calls me for help when they can't drive their projector with it. Essentially, they've tried to make it look and feel like an Apple device, including the taskbar icons in the center (though you can move them to the left in settings > personalization). The start menu is also iPhone-like, with no categories for the app icons - just bare rows of them. There is also the usual annoying moving of stuff around: one particular irritation is that Administrative Tools has now been renamed Windows Tools, within which the old school control panel is now buried.

    I haven't noticed any speed penalty so far, but there again I don't play games on my computers, and am not likely to use this one for video editing or rendering (the only processor intensive task I regularly do). All the computers I own or regularly use have Intel processors, and so aren't affected by the reported AMD issue. All the regular cinema apps installed without complaining: Barco Communicator, all three NEC communicators (Series 1, Series 2 v1, and Series 2 v2), Q-Sys Designer, the certificated versions of the Dolby equipment-specific apps, etc. etc.

    For now, at any rate, so far, so good.

    Leave a comment:


  • Bobby Henderson
    replied
    Some on-topic stuff: Here's an interesting video (from Jarrod's Tech) about Windows 11 running up to 17% slower than Windows 10:
    https://www.youtube.com/watch?v=ae587GY8AEo

    Features like Virtualization Based Security (VBS) and Core Isolation can affect performance in things like gaming. VBS and Core Isolation is built into Win10, but disabled by default. Both are usually turned on by default in Win11 installs. Even with VBS and Core Isolation disabled in Win11 the OS still performed slightly slower on the same hardware than Win10. The differences are bigger with VBS and Core Isolation active. Perhaps upcoming Win11 updates will improve the situation. Anyway, it's all the more reason to hold off with a Win11 upgrade at least until some of those new, hyped features are rolled into the OS.

    ***

    Originally posted by Marcel Birgelen
    Keep in mind that most people only use PDF/A for day-to-day operations as for most people PDF is just a replacement for "old paper documents" and they're not involved in any pre-press processes. It's mostly invoices, contracts, documentation, etc., it all comes in PDF format those days. Sometimes digital forms come in PDF format. Nitro PDF has proven to work far better for us for that purpose than Acrobat DC, especially when it comes down to the "electronic form" part.
    What works better for you does not necessarily apply to everyone else. Acrobat DC is a more professional-level product, having to work alongside Adobe's other pro-level graphics applications. Dismissing Acrobat as "bloated" is really a bunch of crap. I understand not everyone needs a professional-level product. I have no problem recommending affordable graphics programs like Affinity Designer and Vectornator or even free ones like Inkscape to amateurs who want to D-I-Y some of their own graphics. There's no need for them to blow $650 on a Creative Cloud subscription, or $249 for a CorelDRAW subscription for that matter. That situation in no way makes a budget app like Affinity Designer superior to Illustrator or even CorelDRAW.

    Originally posted by Marcel Birgelen
    That happens when you kill all the alternatives. A lot of efforts go into import functionality of foreign formats and there will almost always be some form of compatibility issues. Still, not investing in a workable migration path other than to revert to old versions is quite a dick move, but also the typical signs of a very big company, having the power to just do so, without too much fear of the repercussions.
    Just about every big tech company has "dick move" moments in their respective histories. The Freehand vs Illustrator rivalry was kind of a nasty one, given the two vector drawing applications were very similar to each other. Even many keyboard shortcuts were similar. I think Adobe saw Freehand as a pretty unique threat. In some ways it was a superior drawing application to Illustrator; many of its fans preferred the user interface. There were some unique features in Freehand's bag of "Xtra" functions. When Adobe deleted .FH file open/import capability from Illustrator it kind of felt like a final coup de grace strike to a dying application's body.

    Freehand was just one of a multitude of vector drawing applications that have come and gone since the 1980's. To me it appears like there are more vector drawing applications available now than ever before. There is certainly far more in the way of cheap and free alternatives. That makes it even more baffling that so many home-brewed "logos" from small businesses are generated as dopey pixel-based JPEG images. I see it on a routine basis in my work. They figure it's enough that the logo is "digital." There's more to digital than that.

    Originally posted by Marcel Birgelen
    While for animations, I'd say the interface was superior to Flash, what Adobe forgot about was the whole ActionScript engine that drove a lot of Flash stuff at the time. That's also the reason why they failed to get any momentum from some of the "hard core" Flash folks at the time.
    It has been so long since I've used LiveMotion I can't remember the full range of its capabilties, like if it had any scripting support like Flash. If it wasn't already there, Adobe could have built in ExtendScript like what exists in After Effects. They styled the animation time line based on After Effects. Why not grab the scripting engine too? Once Adobe bought Macromedia it didn't make any difference. Apps like GoLive and LiveMotion were causalities of that deal. Damn, that just reminded me of another failed Adobe web app: PageMill. Remember that? I think it got killed by GoLive.

    I used to partake in lots of beta programs, but I don't really find the time and energy for that anymore. As such, I'm much more a typical user and I often find myself at the receiving end of "features" and "bugs". The process of getting around them is usually highly annoying and involves support desks that usually don't know what they're talking about. It's this process that used to be much more direct. Yeah, I get it, with tens if not hundreds of millions of users, I can't expect my personal problems to get forwarded to the head of development, but my experience with the Adobe support desk as of late aren't all that refreshing... although they're not as bad as those with Microsoft... We're now three weeks in with them, trying to fix my personal mailbox after they nuked it during a "cloud migration"...
    Often people at "help desks" are just receptionist types trained to answer calls, not get deep into technical support issues. I've found interaction in a user community forum more helpful, especially if developers are taking part in the discussion. The latter will happen much more often in a forum dedicated to beta users. I probably wouldn't take part in beta testing certain applications if I didn't have a vested interest of seeing certain specific improvements made to them.

    Leave a comment:


  • Leo Enticknap
    replied
    What's more, if you're OK with not quite the latest version of Nitro, licenses for older ones can be had for $10-30 on third party sites. I have version 10.15 on one of my laptops, bought for $20. About the only drawbacks are that its OCR after scanning handwritten documents isn't nearly as good as that of Acrobat Pro's (I also have version 10 of that, about a decade old now), and an annoying bug whereby it freezes the taskbar, and you need to press the Windows start button to get at it when Nitro is maximized. I'll be interested to see if that bug persists into W11.

    Leave a comment:


  • Marcel Birgelen
    replied
    Originally posted by Bobby Henderson View Post
    Most competing PDF file generating/editing applications are cheap and/or limited with what they can do compared to Adobe's full version of Acrobat DC. In the US the Nitro PDF application costs $159, which is less than Adobe Acrobat DC. Adobe's product supports all the PDF levels (PDF/A, PDF/E, PDF/X) whereas Nitro supports PDF/A. Acrobat runs on more platforms, imports and exports more file formats. Most important: it works alongside the latest versions of Adobe's other print-oriented graphics applications.
    Keep in mind that most people only use PDF/A for day-to-day operations as for most people PDF is just a replacement for "old paper documents" and they're not involved in any pre-press processes. It's mostly invoices, contracts, documentation, etc., it all comes in PDF format those days. Sometimes digital forms come in PDF format. Nitro PDF has proven to work far better for us for that purpose than Acrobat DC, especially when it comes down to the "electronic form" part.

    Originally posted by Bobby Henderson View Post
    Freehand had a pretty dedicated following of users, particularly on the Mac side. Obviouly they were pretty mad when Adobe chose to kill off Freehand. But that was the more obvious outcome (rather than fantasies of Freehand replacing Illustrator). It was still a pretty nasty move on Adobe's part to remove file open/import support for Freehand art files in Illustrator. That just added insult to injury.
    That happens when you kill all the alternatives. A lot of efforts go into import functionality of foreign formats and there will almost always be some form of compatibility issues. Still, not investing in a workable migration path other than to revert to old versions is quite a dick move, but also the typical signs of a very big company, having the power to just do so, without too much fear of the repercussions.

    Originally posted by Bobby Henderson View Post
    I liked LiveMotion and considered it easier to use for visually building Flash-based animations. It had a timeline very similar to After Effects, just not quite as complex.
    It was originally intended to become a Flash killer, together with its own player. The Flash export feature, while probably one of the most-used features, was more like a transitional feature.

    While for animations, I'd say the interface was superior to Flash, what Adobe forgot about was the whole ActionScript engine that drove a lot of Flash stuff at the time. That's also the reason why they failed to get any momentum from some of the "hard core" Flash folks at the time.

    Originally posted by Bobby Henderson View Post
    The actual developers do talk to users these days. And you don't have to work at a major company buying many licenses to get that access. I don't work at a major company, but I've been able to get my comments and suggestions through to the right people easier in recent years than in the past. I feel I can take credit for a couple recent feature additions to Adobe Illustrator; I had back and forth discussions with them, giving them visual examples of the feature requests. They get tons of such requests all the time. Many are often pointless or examples of a user not knowing a similar feature was already in the software. Good requests do get considered. Adobe can't just sit back and keep collecting money on the same old version of software. They have to keep improving it somehow. Listening to what users need to get their work done easier and faster is a good way to go.
    I used to partake in lots of beta programs, but I don't really find the time and energy for that anymore. As such, I'm much more a typical user and I often find myself at the receiving end of "features" and "bugs". The process of getting around them is usually highly annoying and involves support desks that usually don't know what they're talking about. It's this process that used to be much more direct. Yeah, I get it, with tens if not hundreds of millions of users, I can't expect my personal problems to get forwarded to the head of development, but my experience with the Adobe support desk as of late aren't all that refreshing... although they're not as bad as those with Microsoft... We're now three weeks in with them, trying to fix my personal mailbox after they nuked it during a "cloud migration"...

    Leave a comment:


  • Bobby Henderson
    replied
    Originally posted by Marcel Birgelen
    Well, Nitro PDF goes for about EUR 220 without update license... Maybe you consider that a cheap app, but at least it isn't free...
    Most competing PDF file generating/editing applications are cheap and/or limited with what they can do compared to Adobe's full version of Acrobat DC. In the US the Nitro PDF application costs $159, which is less than Adobe Acrobat DC. Adobe's product supports all the PDF levels (PDF/A, PDF/E, PDF/X) whereas Nitro supports PDF/A. Acrobat runs on more platforms, imports and exports more file formats. Most important: it works alongside the latest versions of Adobe's other print-oriented graphics applications.

    Originally posted by Marcel Birgelen
    I've never been a Freehand user, so I can't really comment on that, other than that I've heard a lot of complaints back in the day. I guess it was clear from the beginning that Adobe simply wanted to get rid of any competition and didn't want to maintain two code bases for essentially the same product.
    Freehand was a very solid application until the version 10 release. I started using FH back when Adobe was doing its Mac-only dance with Illustrator. Just like Illustrator in the 1990's Freehand was a Postscript-based application. It worked just as well with Photoshop as Illustrator did. Freehand could even copy AICB vector paths to the clipboard for use in Photoshop, just like Illustrator. No other rival drawing programs, such as CorelDRAW, were able to do that.

    Freehand had a pretty dedicated following of users, particularly on the Mac side. Obviouly they were pretty mad when Adobe chose to kill off Freehand. But that was the more obvious outcome (rather than fantasies of Freehand replacing Illustrator). It was still a pretty nasty move on Adobe's part to remove file open/import support for Freehand art files in Illustrator. That just added insult to injury.

    Originally posted by Marcel Birgelen
    It's interesting that you mentioned the short-lived Adobe LiveMotion, as it has the possibility to export to Flash and that's exactly what I've used it for in the past. I found most Adobe UXes to be more intuitive as those offered by Macromedia and it took quite a few years to somewhat homogenize them, one of them was Dreamweaver, among Flash probably the only Macromedia product I regularily used.
    Macromedia application interfaces were sort of all over the place in terms of design language. Adobe has been more consistent, although some applications (such as Illustrator) have room for improvement due to how some related commands are scattered around in different menus. At least the UI is consistent across platforms (which currently is not the case for CorelDRAW).

    I liked LiveMotion and considered it easier to use for visually building Flash-based animations. It had a timeline very similar to After Effects, just not quite as complex.

    Originally posted by Marcel Birgelen
    There was no such thing as automatic updates back then, but the shop I worked for was a licensed Adobe distributor, we had quite a bunch of rather high-profile customers, including most local newspapers that mattered back then. We had pretty much direct access to the higher tier support at Adobe, which often ended up with the actual developers, those in the credits, being involved.
    The actual developers do talk to users these days. And you don't have to work at a major company buying many licenses to get that access. I don't work at a major company, but I've been able to get my comments and suggestions through to the right people easier in recent years than in the past. I feel I can take credit for a couple recent feature additions to Adobe Illustrator; I had back and forth discussions with them, giving them visual examples of the feature requests. They get tons of such requests all the time. Many are often pointless or examples of a user not knowing a similar feature was already in the software. Good requests do get considered. Adobe can't just sit back and keep collecting money on the same old version of software. They have to keep improving it somehow. Listening to what users need to get their work done easier and faster is a good way to go.

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  • Marcel Birgelen
    replied
    Originally posted by Bobby Henderson View Post
    Like I said earlier, the writing was on the wall with Flash. Apple, Google and others decided web browsers were going to go the "HTML5" route, with all the pertinent features being built into the browsers rather than users having to install plug-ins. It took what seemed like forever for various browsers to build in functional compliance with HTML5 standards. Modern browsers today are bulky things that are often resource hogs, particularly Google Chrome. Adobe would have been wasting its time trying to continue developing Flash when companies like Google, Mozilla and Apple weren't going to allow it to run in their browsers.
    The Flash runtime or any compatible implementation could've been a part of any standard browser distribution, much like JavaScript is also a standard part of any browser nowadays, if they'd open-sourced the thing. It could've become a standard like HTML5, SVG and JavaScript.

    Originally posted by Bobby Henderson View Post
    I can say the same thing about Macromedia and how it treated various applications it had. They did absolutely nothing with Fontographer other than change the branding after they acquired it and other applications like Freehand from Aldus. Fontographer didn't get another update until after Adobe swallowed Macromedia and spit some of its bones in the direction of Font Lab Ltd. Freehand was a legit equal to Adobe Illustrator. In a rush to make Freehand 10 the first Mac OSX native graphics app, Macromedia botched its release. Even the Windows version had a slew of bugs, some of which didn't get fixed until the next "Freehand MX" release, which turned out to be its last. Adobe killed Freehand soon after acquiring it. They even removed .FH file open/import support from Illustrator.
    I've never been a Freehand user, so I can't really comment on that, other than that I've heard a lot of complaints back in the day. I guess it was clear from the beginning that Adobe simply wanted to get rid of any competition and didn't want to maintain two code bases for essentially the same product.

    It's interesting that you mentioned the short-lived Adobe LiveMotion, as it has the possibility to export to Flash and that's exactly what I've used it for in the past. I found most Adobe UXes to be more intuitive as those offered by Macromedia and it took quite a few years to somewhat homogenize them, one of them was Dreamweaver, among Flash probably the only Macromedia product I regularily used.

    Originally posted by Bobby Henderson View Post
    You're assuming a lot by stating "what most people want to do with PDF". Adobe's version of Acrobat is "bloated" because it has had to do more than a cheap or free PDF app.
    Well, Nitro PDF goes for about EUR 220 without update license... Maybe you consider that a cheap app, but at least it isn't free...

    Nitro PDF works far better for most of our daily PDF needs than Acrobat, even though we already pay for a bunch of full Acrobat licenses as part of Creative Cloud.

    Originally posted by Bobby Henderson View Post
    Again, are you a current Creative Cloud subscriber? It doesn't sound like it to me. This mailing a bug report to grandma stuff is exaggerated nonsense.
    I would've loved for Adobe to give me the answer... but look at this...

    cc_hang.png
    But Bobby... I know what we're paying for and it's 6 x "All Apps" Creative Cloud subscription + 1 x Adobe Stock. Those subscriptions used to be billed as something like "Creative Cloud <insert some stuff here> Master Collection" subscriptions, probably because we used to have a bunch of "Master Collection" licenses we redeemed for some heavy discount when we moved towards Creative Cloud for the first two years as long as we gave up our CS6 licenses. This was back in 2014 or so. Somewhere last year, they changed the name of the subscription to simply "All Apps" and bumped the price with about EUR 10/sub/month. Technically, there was no difference between both licenses/subscriptions, other than that our old subscription was cheaper.

    Originally posted by Bobby Henderson View Post
    Adobe wasn't fixing bugs any faster in the 1990's than they are fixing them now. Hell, back in the early to mid 1990's they weren't covering both Mac and Windows platforms evenly with product releases. For example, Illustrator 4 was a Windows exclusive then versions 5, 5.5 and 6 were exclusive to MacOS. Back then all the software was sold on discs in a retail box, and it stayed that way through the Creative Suite era. In the CS era it was possible to download updates for various applications, but the user typically had to remember to look for those updates at Adobe's web site. Now the user has the choice of getting the updates automatically pushed or at least alerted when they're available.
    There was no such thing as automatic updates back then, but the shop I worked for was a licensed Adobe distributor, we had quite a bunch of rather high-profile customers, including most local newspapers that mattered back then. We had pretty much direct access to the higher tier support at Adobe, which often ended up with the actual developers, those in the credits, being involved.

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  • Bobby Henderson
    replied
    Originally posted by Marcel Birgelen
    IMHO, Adobe should've committed more resources to Flash itself, in cleaning up the runtime, then open source the specs themselves, much like they did with PDF. They could've let the "client side" of things to the browser community, but they would've had an enormous head-start when it comes to the creation side of things.
    Like I said earlier, the writing was on the wall with Flash. Apple, Google and others decided web browsers were going to go the "HTML5" route, with all the pertinent features being built into the browsers rather than users having to install plug-ins. It took what seemed like forever for various browsers to build in functional compliance with HTML5 standards. Modern browsers today are bulky things that are often resource hogs, particularly Google Chrome. Adobe would have been wasting its time trying to continue developing Flash when companies like Google, Mozilla and Apple weren't going to allow it to run in their browsers.

    There are things I miss about Flash. It wasn't difficult creating Flash-based elements to incorporate into a web page design; it took a long time for SVG to be able to do the same thing just for basic graphics purposes. Flash-based YouTube videos were one thing, but I miss the more interactive videos and games. There were all these silly Joe Cartoon videos. In the late 1990's the Bally-Midway web site had a "Shockwave Arcade" featuring authentic yet Flash-based versions of games like Joust and Robotron: 2084. I still have a bunch of game sounds from those old Williams Electronics games that I grabbed out of the "temporary Internet files folder" from playing those Flash-based games.

    Adobe had other things they let go out to pasture. They've tried to develop WYSIWYG web page editing applications twice, first with Go Live in the 1990's (and the Flash-like LiveMotion app) and then later with the Adobe Muse application. Dreamweaver is the only alternative under the Adobe umbrella now. It may only be a matter of time before they ditch that with "web development" being so heavy in WordPress and other template types of things.

    Originally posted by Marcel Birgelen
    Apparently, Adobe lost a lot of the initial Flash developers shortly after the acquisition and it took them too many efforts to get Flash back on track. Also, not being a company used to cater towards software developers, they essentially neglected that side of Flash for years
    I can say the same thing about Macromedia and how it treated various applications it had. They did absolutely nothing with Fontographer other than change the branding after they acquired it and other applications like Freehand from Aldus. Fontographer didn't get another update until after Adobe swallowed Macromedia and spit some of its bones in the direction of Font Lab Ltd. Freehand was a legit equal to Adobe Illustrator. In a rush to make Freehand 10 the first Mac OSX native graphics app, Macromedia botched its release. Even the Windows version had a slew of bugs, some of which didn't get fixed until the next "Freehand MX" release, which turned out to be its last. Adobe killed Freehand soon after acquiring it. They even removed .FH file open/import support from Illustrator.

    Right now Corel appears to be making some of the same kinds of mistakes with CorelDRAW that Macromedia did with Freehand.

    Originally posted by Marcel Birgelen
    Well, the thing is, their Acrobat application is a pretty bloated app for what most people want to do with PDF. I've had more consistent experiences with Nitro PDF than with Acrobat, even though we're already paying for Acrobat.
    You're assuming a lot by stating "what most people want to do with PDF". Adobe's version of Acrobat is "bloated" because it has had to do more than a cheap or free PDF app.

    Originally posted by Marcel Birgelen
    I'm paying for a whole bunch of "All Apps" subscriptions (I remember them being billed as "Master Collection Subscription" and the price has bumped by about EUR 10 since we started some years ago).
    The Master Collection was never a subscription product. That was the top-tier product in the Creative Suite range of software packages. Previously there were separate software suites geared for print, web and video. The Master Collection package encompassed them all, but it cost quite a bit more. I have a personal copy of Master Collection CS 5.5.

    A Creative Cloud subscription is equivalent to having a Master Collection license and paying to upgrade it each year. But the retail Master Collection suite didn't have other CC bonuses, such as the Adobe Fonts service (which is worth a fortune).

    Originally posted by Marcel Birgelen
    Yeah, there is a constant cycle of updates, but that wasn't the point I tried to make. The point was that when you file a bug report now, you could as well just mail it to your grandma, maybe it will get archived somewhere and used in some statistics, but you sure can't expect anybody to jump on your problem right away.
    Again, are you a current Creative Cloud subscriber? It doesn't sound like it to me. This mailing a bug report to grandma stuff is exaggerated nonsense.

    Adobe wasn't fixing bugs any faster in the 1990's than they are fixing them now. Hell, back in the early to mid 1990's they weren't covering both Mac and Windows platforms evenly with product releases. For example, Illustrator 4 was a Windows exclusive then versions 5, 5.5 and 6 were exclusive to MacOS. Back then all the software was sold on discs in a retail box, and it stayed that way through the Creative Suite era. In the CS era it was possible to download updates for various applications, but the user typically had to remember to look for those updates at Adobe's web site. Now the user has the choice of getting the updates automatically pushed or at least alerted when they're available.

    It is not difficult at all to report a bug to an Adobe product development team. Trying to do it by email is pretty silly though. It's more effective to go into Adobe's Support Community forums and post comments there. If it's an actual bug chances are other people will be discussing it there. Another perhaps more effective method is participating in an application's Beta program -which is now far easier to do than in the past. There is a different beta forum, where bugs in an application's public release version, its pre-release version or a beta build can be reported. The development teams also have video chat sessions periodically for Q&A with beta users. For me, the better reason to be involved in an application's beta program is feature requests will get more attention and actual discussion.
    Last edited by Bobby Henderson; 10-11-2021, 10:30 AM.

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  • Marcel Birgelen
    replied
    Originally posted by Bobby Henderson View Post
    Flash had its technical problems, but the real reason Apple hated Flash was they weren't the ones making money off of it. Apple and Adobe have been at odds with each other, marketing competing technologies going back to the 1980's. It wasn't long after Adobe acquired Macromedia's properties that they saw where the web was heading with HTML5. Hence the lack of resources being devoted to further development of Flash.

    For all the complaints about Flash, particularly with security, the situation with web development is even worse now. The web has more security issues now than ever before, even without Flash being around as a scapegoat. The deployment of "HTML5" was a disorganized mess. It took several years for leading web browsers to build in the support for key features, such as the SVG vector graphics format. Microsoft took forever to rid Internet Explorer from Windows (or at least hide it). Most web sites now are built on canned clip-art templates of some sort using things like Word Press, with the bigger sites using databases to auto-generate things. No one has the time to hand-code individual page so they look properly composed on all the various sizes and shapes of displays being used to load web pages now.

    The loss of Flash did very little to hurt Adobe. They have other technologies that are earning them money. Flash was on its death bed when Creative Cloud first launched several years ago.
    Adobe was on track to cater to actual developers, with their commitment to stuff like Flex back then. Especially in the period where HTML5 wasn't really a thing yet, a lot of people committed themselves towards Flash and Flex as a general runtime library on-top of Flash. Even we used Flex for some stuff we simply couldn't do with ordinary HTML at the time. If you wanted to do ANYTHING with video, then Flash really was your only reliable option. I've seen some pretty impressive applications built with Flash and Flex over the years and we helped to bring some of them to live, but all but one of them are dead in the water right now.

    IMHO, Adobe should've committed more resources to Flash itself, in cleaning up the runtime, then open source the specs themselves, much like they did with PDF. They could've let the "client side" of things to the browser community, but they would've had an enormous head-start when it comes to the creation side of things.

    Apparently, Adobe lost a lot of the initial Flash developers shortly after the acquisition and it took them too many efforts to get Flash back on track. Also, not being a company used to cater towards software developers, they essentially neglected that side of Flash for years, only in 2010, when someone must have realized the potential they had, they started to put some efforts into Flex again, but by then it was mostly too late. Abysmal mobile support, only marginal Linux support and the absence of any good 64-bit release of Flash killed many of those ambitions.

    It's hard to quantify what Adobe lost on Flash. In the end, there wasn't much left, but when you look at what Flash could've been, then I guess they lost a lot of potential here.

    Originally posted by Bobby Henderson View Post
    Some of the technical issues with Premiere have been Adobe's fault. However, some users have been their own worst enemy too. It takes decent hardware to run Premiere Pro and After Effects in an effective and stable manner. It can't just be loaded on a $1000 ultra portable laptop. And the apps aren't going to run well on ancient hardware either. In the past I've joked there was no such thing as having too much RAM for Photoshop. That is especially the case for After Effects.
    Our workstations have 256 GBytes of RAM, quad Xeon CPUs, SSD RAID as primary storage and dedicated NVidia GPUs and they've had that for the past years. Resources aren't really the issue. Yet Premiere and AfterFX remain among the most buggy applications we use on a regular basis. Adobe Premiere crashes have become a meme of its own...

    Originally posted by Bobby Henderson View Post
    As for PDF, Adobe invented it. As for 3rd party applications that manipulate PDF files those applications can do only so much. Adobe made a lot of the fundamentals in PDF an open source thing. That's a big reason why those third party applications can even exist. Adobe has its own "secret sauce" of features that get baked into PDF files generated by Illustrator and InDesign. Those files will fall apart if opened for editing in one of those non-Adobe PDF applications.
    Well, the thing is, their Acrobat application is a pretty bloated app for what most people want to do with PDF. I've had more consistent experiences with Nitro PDF than with Acrobat, even though we're already paying for Acrobat.

    Originally posted by Bobby Henderson View Post
    Are you a current Creative Cloud subscriber? It doesn't sound like it. From my own real world experience using the product I've seen much more lately in the way of updates to both fix bugs and introduce new features than I ever saw during the Creative Suite era or the era the preceded it in the 1990's.
    I'm paying for a whole bunch of "All Apps" subscriptions (I remember them being billed as "Master Collection Subscription" and the price has bumped by about EUR 10 since we started some years ago). Yeah, there is a constant cycle of updates, but that wasn't the point I tried to make. The point was that when you file a bug report now, you could as well just mail it to your grandma, maybe it will get archived somewhere and used in some statistics, but you sure can't expect anybody to jump on your problem right away. In the long-gone past, when we filed a bug report to Adobe, chances were you got an e-mail from an actual developer in a few days with a fix for it. This kind of access, while not entirely unheard of in those days, is long gone now, you're now just one of many million customers.

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  • Bobby Henderson
    replied
    Originally posted by Marcel Birgelen
    The biggest one played out over the last decade and a half and that's the way they handled Flash. Flash was one of the primary reasons for Adobe to buy Macromedia. Flash once was installed on almost every single PC out there. Flash has, for a long time, been the multimedia engine of the web. Websites like YouTube wouldn't even have been possible without Flash. But it had even more potential: It could've become the default runtime environment for web-based applications long before HTML 5 and JavaScript 2.0 did something that comes close. Instead, Adobe was slow to update their client, slow to release it onto platforms like Linux. They got themselves into a fight with Apple, because Flash at the time was one big buggy resource hog. Instead of fixing it, they decided to let it die...
    Flash had its technical problems, but the real reason Apple hated Flash was they weren't the ones making money off of it. Apple and Adobe have been at odds with each other, marketing competing technologies going back to the 1980's. It wasn't long after Adobe acquired Macromedia's properties that they saw where the web was heading with HTML5. Hence the lack of resources being devoted to further development of Flash.

    For all the complaints about Flash, particularly with security, the situation with web development is even worse now. The web has more security issues now than ever before, even without Flash being around as a scapegoat. The deployment of "HTML5" was a disorganized mess. It took several years for leading web browsers to build in the support for key features, such as the SVG vector graphics format. Microsoft took forever to rid Internet Explorer from Windows (or at least hide it). Most web sites now are built on canned clip-art templates of some sort using things like Word Press, with the bigger sites using databases to auto-generate things. No one has the time to hand-code individual page so they look properly composed on all the various sizes and shapes of displays being used to load web pages now.

    The loss of Flash did very little to hurt Adobe. They have other technologies that are earning them money. Flash was on its death bed when Creative Cloud first launched several years ago.

    Originally posted by Marcel Birgelen
    Another thing is the stability of their Premiere and AfterFX products, which really have been a letdown for many people over the years. While the situation has improved, it has driven quite a few users to other products.
    Some of the technical issues with Premiere have been Adobe's fault. However, some users have been their own worst enemy too. It takes decent hardware to run Premiere Pro and After Effects in an effective and stable manner. It can't just be loaded on a $1000 ultra portable laptop. And the apps aren't going to run well on ancient hardware either. In the past I've joked there was no such thing as having too much RAM for Photoshop. That is especially the case for After Effects.

    Originally posted by Marcel Birgelen
    There are other things, like their half-baked attempt at entering the 3D space. It will probably take years for them to bring native Apple Silicon support for the applications where it matters most, like Premiere Pro and AfterFX. Their Acrobat Reader has often been a hit and miss, especially if you're deploying it centrally. It has the tendency to blow itself up after every few weeks via automatic updates. Also, some competing PDF products are better at manipulating PDF files than their own bloated Adobe Acrobat product.
    Adobe Audition, Character Animator, Dreamweaver, Illustrator, InDesign, Lightroom, Lightroom Classic, Photoshop, Premiere Pro, and Adobe XD run native on Apple M1 CPUs. They're working on native M1 support for other applications, such as After Effects. I doubt it will be very long before the Substance suite of applications is ported to M1.

    I'm not sure where they're going with the 3D thing. It looks like baby steps for now. Some basic features are being worked into Illustrator and Photoshop. And that's probably enough, because neither needs to have a full-blown 3D modeling/animation environment built-in. The Cinema4D Cineware plug-in can be used for basic work in apps like After Effects and Illustrator. Ultimately it would be great if they had a fully fleshed out stand-alone 3D modeling & animation application. Based on what I'm already seeing with the Substance suite of applications, if Adobe ever does launch a dedicated 3D modeling and animation application (or suite of applications) it's probably going to involve a separate subscription apart from the existing suite of CC applications. The full suite of Substance apps involves a separate subscription.

    As for PDF, Adobe invented it. As for 3rd party applications that manipulate PDF files those applications can do only so much. Adobe made a lot of the fundamentals in PDF an open source thing. That's a big reason why those third party applications can even exist. Adobe has its own "secret sauce" of features that get baked into PDF files generated by Illustrator and InDesign. Those files will fall apart if opened for editing in one of those non-Adobe PDF applications.

    Originally posted by Marcel Birgelen
    Yeah, I could go on for a while. Like many companies, Adobe has seen its ups and downs over the years. They're the biggest player right now, so they obviously catch a lot of wind. But it's clear to me it isn't the company it was 20~25 years ago, where you could mail support with a bug and would get a new executable back from a developer for you to try...
    Are you a current Creative Cloud subscriber? It doesn't sound like it. From my own real world experience using the product I've seen much more lately in the way of updates to both fix bugs and introduce new features than I ever saw during the Creative Suite era or the era the preceded it in the 1990's.
    Last edited by Bobby Henderson; 10-10-2021, 05:34 PM.

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  • Marcel Birgelen
    replied
    Originally posted by Bobby Henderson View Post
    Aside from the slick looking new UI shell, what are the big improvements in Windows 11? I'm not sure I even see the point of it. This advertised OS release feels a bit like a massive public beta in disguise.
    I will not be upgrading our workstations and notebooks just yet. I also see little value in what has been presented. I also didn't really have a functional need to upgrade from Windows 7 either, yet eventually, you're forced to do so. Also, if you buy a new PC, it will come with Windows 11 by default, at least in the near future. Maybe you can still downgrade, but eventually there will be systems locked into Windows 11.
    Just like Leo, the only reason to get some acquaintance with W11 is to get a general feeling for it, so I can help people that end up being stuck with it and do encounter issues with it.

    Originally posted by Bobby Henderson View Post
    Despite what certain ads from Apple suggest an iPad is not a replacement for a full fledged desktop/notebook computer. I've made that judgment from using an iPad Pro to a limited extent in my work. While it is great for some tasks, such as hand drawing artwork directly on the screen, it has other limitations that can be maddening. Someone can spend over $2000 US on certain iPad configurations, which is more than a lot of mid-range computers. But the iPad still has some serious limitations.
    There is a bit of irony here, Windows 10 actually works pretty well in tablet mode. My Lenovo Yoga X1 can flip the keyboard behind the screen and comes with a (Wacom) stylus. The hardware inside a fully featured iPad Pro should be able to run fully featured versions of those apps, it's just the operating system that's the limiting factor...

    Originally posted by Bobby Henderson View Post
    Such as?

    The chief criticisms with big lumbering corporations is they're slow to release new products, slow to fix issues with existing products and take their customers for granted. Adobe isn't really doing that to any large degree. For all the talk about how Adobe is vulnerable, no one is stepping up to best them -at least not in the mainstream graphics space, which makes up the bulk of their user base. Over the past decade Adobe's rivals have been tripping over their own feet even worse.
    The biggest one played out over the last decade and a half and that's the way they handled Flash. Flash was one of the primary reasons for Adobe to buy Macromedia. Flash once was installed on almost every single PC out there. Flash has, for a long time, been the multimedia engine of the web. Websites like YouTube wouldn't even have been possible without Flash. But it had even more potential: It could've become the default runtime environment for web-based applications long before HTML 5 and JavaScript 2.0 did something that comes close. Instead, Adobe was slow to update their client, slow to release it onto platforms like Linux. They got themselves into a fight with Apple, because Flash at the time was one big buggy resource hog. Instead of fixing it, they decided to let it die...

    Another thing is the stability of their Premiere and AfterFX products, which really have been a letdown for many people over the years. While the situation has improved, it has driven quite a few users to other products.

    There are other things, like their half-baked attempt at entering the 3D space. It will probably take years for them to bring native Apple Silicon support for the applications where it matters most, like Premiere Pro and AfterFX. Their Acrobat Reader has often been a hit and miss, especially if you're deploying it centrally. It has the tendency to blow itself up after every few weeks via automatic updates. Also, some competing PDF products are better at manipulating PDF files than their own bloated Adobe Acrobat product.

    Yeah, I could go on for a while. Like many companies, Adobe has seen its ups and downs over the years. They're the biggest player right now, so they obviously catch a lot of wind. But it's clear to me it isn't the company it was 20~25 years ago, where you could mail support with a bug and would get a new executable back from a developer for you to try...

    Originally posted by Bobby Henderson View Post
    I'm wondering if the version numbers could be any clue. Affinity Designer is currently at 1.10.1. I think it was at version .08 when I first bought a copy. I suppose we'll see what happens whenever version 2.0 arrives. I might consider using the application more often if Serif would fix some of the limitations involving type.
    There hasn't been any official announcement for version 2.0 yet AFAIK. I guess that once they bump their version to 2.0, they'll start asking upgrade fees for existing licenses.

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  • Bobby Henderson
    replied
    Originally posted by Frank Cox
    That would be why you use VB. You can install whatever OS you like as a virtual image on your shiny new doodad and if you decide that don't like it you can take it out and shoot it and it's just like it was never there. Deleting an image you no longer want is an option on the main VB menu.
    That's fine and all. But even on a M.2 NVMe SSD it's still going to take a good amount of time to install VB, the OS and the applications intended to run under it as well as consume a decent amount of hard drive space. Ultimately I'm struggling to see what I would actually gain by running Windows 11 in its current form. There has to be some benefit. I just don't see any for now. I'm sure I'll be running Win11 eventually. I'll migrate over to it when I feel the time is right to do so.

    As long as it appears it is going to take for Dell to deliver the XPS Special Edition desktop PC I ordered 3 weeks ago I'm praying they don't go sticking Windows 11 on it. I ordered it with Win 10 Pro. We have at least a dozen computers on our office network, nearly all of which are running Win10. Inserting a Win11 machine into the mix might open a can of worms.

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  • Leo Enticknap
    replied
    My desire to get my hands on W11 and come up to speed on it is not motivated by any fanboy geekery. It's released now, and so it'll only be a matter of time before I'm asked for help by an end user as to why the Barco or NEC app won't work on it, projector and server web UIs are quirky, etc. etc.; or simply that they've replaced an old booth PC with one that came with a W11 image preinstalled, and need assistance getting it working. So I want to get to know my way around it before that happens. The end user changes from W7 to W10 were subtle but significant in many ways, and so I want to stay ahead of that curve.

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  • Frank Cox
    replied
    I don't have any desire to load Win11 on my new Alienware X17 until that version of the OS is functionally complete and stable.
    That would be why you use VB. You can install whatever OS you like as a virtual image on your shiny new doodad and if you decide that don't like it you can take it out and shoot it and it's just like it was never there. Deleting an image you no longer want is an option on the main VB menu.

    VB images can't touch the underlying operating system without special permissions. Even copying a file from your native hd to the image requires you to allow read-only or read-write permission unless you do it through something like sftp.

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