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» Film-Tech Forum ARCHIVE   » Community   » Film-Yak   » The Uncanny Valley, and its relation to movies

   
Author Topic: The Uncanny Valley, and its relation to movies
Joe Elliott
Master Film Handler

Posts: 497
From: Port Orange, Fl USA
Registered: Oct 2006


 - posted 11-28-2009 12:45 PM      Profile for Joe Elliott   Email Joe Elliott   Send New Private Message       Edit/Delete Post 
I found this article on Wikipedia and found it very interesting. It mainly deals with robots, but also relates the feelings to semi-realistic movies like Final Fantasy, and Christmas Carol.

http://en.wikipedia.org/wiki/Uncanny_Valley

I know I tend to not like Christmas Carol, because as realistic as the characters look, all of them are just slightly cross-eyed. Now it shouldn't bother me that bad, but it is probably the uncanny valley response.

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Tim Reed
Better Projection Pays

Posts: 5246
From: Northampton, PA
Registered: Sep 1999


 - posted 11-28-2009 05:09 PM      Profile for Tim Reed   Author's Homepage     Send New Private Message       Edit/Delete Post 
Robots always just seem like as much hardware to me... I have no "empathy" towards them, as the article suggests.

However, I have an uncanny desire to take the clothes off of this one... [Razz]

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Randy Stankey
Film God

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From: Erie, Pennsylvania
Registered: Jun 99


 - posted 11-28-2009 11:09 PM      Profile for Randy Stankey   Email Randy Stankey   Send New Private Message       Edit/Delete Post 
I think this has a lot to do with people's expectation of reality more than the object in question's adherence to some real or imagined standard of reality.

We expect movies from the likes of Pixar to be hyper-realistic but we also know that they aren't real. Therefore we apply the principle of "Willing Suspension of Disbelief." Because of that, we will allow for some things to be unrealistic but other things will not be allowed because they approach too closely to the line between suspension of disbelief and actual belief.

On the other hand, if I showed you a photograph of a sunset over the ocean but the color of the sun was green instead of yellow or orange you would immediately dismiss it as being "bad" or "fake." This is because we expect a photograph to be realistic. A green sun is obviously fake and, unless there is a good reason for the discrepancy, it SHOULD be dismissed as fake. It does not fit our expectation of reality. However, if I told you that I Photoshopped the picture to make the sun look green you might be inclined to like it. You now have no expectation of reality and are willing to suspend disbelief for the sake of an artistic work.

When it comes to robots, we have the same principle at work.

Let's look at the Movie "A.I." by Stephen Speilberg:
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Here, we have Haley Joel Osmet as "David" the robot boy accompanied by his toy "Teddy 3000."

We will accept an unrealistically animated Teddy Bear, even to the point of it being comical because we know Teddy Bears aren't alive. We will accept that "David" is real because he is played by a real human. However, if "David" moved with short, choppy motions like "Teddy" or if Teddy had smooth, fluid movements like a human, we would not accept either of them.

Our expectation of reality programs our willingness to suspend disbelief.

We can apply what we now understand to the robotic engineer, Masahiro Mori's assertion that robots can be "Too real."

A robot can look like a machine and we will accept it but, if it looks "too real" it will fall into the "valley of weirdness" that Mori describes. If a robot looks real but not "real enough" it won't be accepted. If a robot looks "exceptionally real" we will begin to accept it again.

I think this phenomenon is driven by our expectation of reality.

We know robots are machines. If it looks like a machine it is accepted. But remember, the human eye is extremely good at picking out synthetic motion.

Try an experiment: Look at yourself in the mirror. Turn your head from side to side, keeping your gaze fixed on your own image. Notice how your eyes move from side to side in order to "track" the image you want to see. Now go watch a scene from the movie "Christmas Carol" that we have been talking about. Notice whether the characters' eyes "track" as well as your eyes did when you were looking at your own image. Whether you consciously recognize it or not, you perceive that lack of reality in the character and you immediately pick the character out as "fake" whether or not you can quantify the reason.

We know that "Christmas Carol" is fake so we give it more leeway on the reality scale. But, if we were looking at a robot that was 99% realistic but its eyes did not "track" correctly we would instantly know it and call that robot "fake."

We expect Jim Carey's "Scrooge" to be fake so we will suspend disbelief but if we look at "Repliee Q2", the robot pictured in the Wikipedia article and we see the same lack of tracking in the eyes we will not like it because we expect it to look real and, therefore, will not suspend disbelief.

BTW: Repliee Q2's eyes do not look realistic, its hands are too big for the female character portrayed and its posture is too "stiff" for me to believe that it is real and call it a "she."

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Ian Parfrey
Phenomenal Film Handler

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From: Imbil Australia 26 deg 27' 42.66" S 152 deg 42' 23.40" E
Registered: Feb 2009


 - posted 11-29-2009 05:30 AM      Profile for Ian Parfrey   Email Ian Parfrey   Send New Private Message       Edit/Delete Post 
Tim

Let us know what you find, ok? I have my suspicions that Repliee Q2 has more heart than my ex. [Big Grin]

Now, where's Tina W's phone number...I had it here a minute ago. [beer]

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Bobby Henderson
"Ask me about Trajan."

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From: Lawton, OK, USA
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 - posted 11-29-2009 12:44 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
I think some of the issue of the "uncanny valley" and what we instantly perceive to be fake has to do with not well understood responses of human instinct. We size up people and inanimate objects made to look like people in unconscious ways we don't deliberately consider. Our hunter/gatherer instincts have made it so we can instantly identify people we know or other people who might make for a good mate because our survival depended on this in the past.

The more "real" someone in Hollywood tries to make a CGI character look the more it seems to trigger deep seated responses to where we think the more real looking character looks more fake and creepy than ever. Human beings do have an instinct to keep as much distance between them and dead people as possible. These real looking CGI characters can often have a dead look to them. We get repelled by it.

quote: Randy Stankey
We expect movies from the likes of Pixar to be hyper-realistic but we also know that they aren't real. Therefore we apply the principle of "Willing Suspension of Disbelief." Because of that, we will allow for some things to be unrealistic but other things will not be allowed because they approach too closely to the line between suspension of disbelief and actual belief.
The folks at Pixar are merely copying techniques used by cartoonists for generations. Instead of making a person look realistic, they create an abstract caricature instead. The artists strip away the facial and body features that aren't so important and amplify the features that make the character more unique. This approach makes it far easier for the artist to put "life" into the character.

Animators at Pixar don't often use motion capture techniques on their characters either. The human body has many limitations in how it can move. Cartoon characters do not. The same is true with facial expression. And that area is where the motion capture technology is failing the worst.

The human face has thousands of muscle groups, tendons and nerve systems. A few dozen sensors from a motion capture suit isn't going to provide the "resolution" needed to decipher all of the subtle, complex relationships at work when the human face gives off a life like expression. The animators are also working from video images to help tweak the actor's performance to where it looks more life like. But it still isn't working quite so well.

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Randy Stankey
Film God

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From: Erie, Pennsylvania
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 - posted 11-29-2009 01:19 PM      Profile for Randy Stankey   Email Randy Stankey   Send New Private Message       Edit/Delete Post 
I think you are right but Pixar, et. al., can get away with these techniques precisely because we have no expectation of reality.

We know toys can't move and talk by themselves. We know there isn't such a thing as a big, hairy, blue monster with horns and blue fur with purple spots. Because of that, we give in to the fantasy... suspension of disbelief. As long as something stays in that "suspendable" territory, the object or movie will be accepted.

When an object or movie gets close to that area where we would expect it to be real is where we get into the "uncanny valley" phenomenon. If we were presented with a realistic android we have an unconscious expectation that it will look, move and act in a realistic manner. Our expectation of realism makes us unwilling to suspend disbelief. Because the object is in "un-suspendable" territory we will not accept it if it is not up to our expectations of realism. In fact, we will scrutinize it even more closely.

You're right. Pixar and other animated movies do simplify their characters and take artistic license in creating and animating them. You're right, there are thousands of minuscule muscle contractions in the human face that make it look real or, for the lack of them, look fake. The human eye is incredibly good at picking them out.

I think you are onto something. Humans may have a hard-wired instinct to avoid other dead humans. Androids which are "too real" but "not real enough" may trigger it. You are talking about the basic reaction while I am referring to the reason why there is a "valley" in the belief curve.

The movie, "Christmas Carol" with the animated Scrooge is not believable because they tried to make him look too real but failed. Scrooge crossed the line of suspendibility, thus we do not accept him.

We're talking about the same thing from different perspectives.

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Bobby Henderson
"Ask me about Trajan."

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From: Lawton, OK, USA
Registered: Apr 2001


 - posted 11-29-2009 02:07 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
I think so.

Some of the instinct side to which I refer comes from things my father and others have mentioned from being in combat. One of my newest co-workers, who was formerly a police officer, mentioned the same thing. When you see a dead body for real you may have the very strong urge to stay away from it. Even certain smells from a dead person, be it blood or decaying tissue, may trigger the urge to get the hell out of there even if you never see the body itself. I think this is instinct at work. You don't know what killed the person, and if disease is what caused it then you don't want to get infected either.

From an artistic standpoint, I don't see much purpose in creating CGI people that are photo-realistic. To me it's more interesting if they are cartoon caricatures the way Pixar designs them. I liked how PDI/Dreamworks handled some of the human characters in Monsters vs. Aliens, but they weren't quite as abstracted as the characters in certain Pixar movies, like Up.

Additionally, I wish the movie makers would consider some other non-realistic approaches to CGI animation. What about making a CGI movie in the style of a type of painting? I think it would be pretty cool to see an animated movie where the characters were "painterly" looking -like something out of a Monet painting. I've seen short subject animated films do stuff like that. But I can't recall ever seeing a feature length show take the approach, especially with CGI.

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Randy Stankey
Film God

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From: Erie, Pennsylvania
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 - posted 11-29-2009 02:16 PM      Profile for Randy Stankey   Email Randy Stankey   Send New Private Message       Edit/Delete Post 
There was that animated short, "The Old Man and the Sea." Perhaps this is what you are remembering?

http://en.wikipedia.org/wiki/The_Old_Man_and_the_Sea_%281999_film%29

Yes, I like that artistic style too.
Petrov and his crew did this as a painting on glass. I'd like to see a feature film done in this style with full CG instead. I think it could be neat!

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Bobby Henderson
"Ask me about Trajan."

Posts: 10973
From: Lawton, OK, USA
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 - posted 11-29-2009 03:25 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
Yeah, The Old Man and the Sea is one of those short films I'm thinking about although I could have sworn other short animated films have been released using CGI but mimicking traditional art mediums (paint, inks, pastels, etc.)

I really liked the opening sequence to Kung Fu Panda. It was obviously CGI, but styled to look like 2D art.

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Tim Reed
Better Projection Pays

Posts: 5246
From: Northampton, PA
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 - posted 11-29-2009 03:43 PM      Profile for Tim Reed   Author's Homepage     Send New Private Message       Edit/Delete Post 
quote: Ian Parfrey
Tim

Let us know what you find

I was a little disappointed...

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Paul Mayer
Oh get out of it Melvin, before it pulls you under!

Posts: 3836
From: Albuquerque, NM
Registered: Feb 2000


 - posted 11-29-2009 06:58 PM      Profile for Paul Mayer   Author's Homepage   Email Paul Mayer   Send New Private Message       Edit/Delete Post 
Tim, you were supposed to remove just her clothes, not her skin...

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Ian Parfrey
Phenomenal Film Handler

Posts: 1049
From: Imbil Australia 26 deg 27' 42.66" S 152 deg 42' 23.40" E
Registered: Feb 2009


 - posted 11-29-2009 07:10 PM      Profile for Ian Parfrey   Email Ian Parfrey   Send New Private Message       Edit/Delete Post 
Tim

[Big Grin] [beer] [thumbsup]

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