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Joe Redifer
You need a beating today

Posts: 12859
From: Denver, Colorado
Registered: May 99


 - posted 05-02-2013 02:59 PM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
This is mainly designed for videogames (especially the crappy first person shooters) but pay no attention to that. It works with other crap, too:

MicroSoft Illumiroom

Can you imagine how annoying this would be? It wouldn't work for someone sitting right next to you. Or if you began slouching.

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Mike Blakesley
Film God

Posts: 12767
From: Forsyth, Montana
Registered: Jun 99


 - posted 05-02-2013 03:23 PM      Profile for Mike Blakesley   Author's Homepage   Email Mike Blakesley   Send New Private Message       Edit/Delete Post 
Wow. That's another one for the "dumbest things I've ever seen" list (which is growing quite fast).

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Bobby Henderson
"Ask me about Trajan."

Posts: 10973
From: Lawton, OK, USA
Registered: Apr 2001


 - posted 05-02-2013 09:08 PM      Profile for Bobby Henderson   Email Bobby Henderson   Send New Private Message       Edit/Delete Post 
That reminds me of a line of HDTV sets from a few years ago. They had light panels on the back of the monitor that would project light on the walls that matched the color scheme of video playing. Those TV sets came and went fast.

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Randy Stankey
Film God

Posts: 6539
From: Erie, Pennsylvania
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 - posted 05-02-2013 09:37 PM      Profile for Randy Stankey   Email Randy Stankey   Send New Private Message       Edit/Delete Post 
Why bother with the television?

Why not just project a large image on the whole wall of the room? You could still use the Kinect and the computer to map the image onto the wall of the room.

It seems like flying a helicopter just to cross the street.

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Frank Angel
Film God

Posts: 5305
From: Brooklyn NY USA
Registered: Dec 1999


 - posted 05-03-2013 10:24 AM      Profile for Frank Angel   Author's Homepage   Email Frank Angel   Send New Private Message       Edit/Delete Post 
....and with a brand name as dumb as the product.

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Aaron Garman
Phenomenal Film Handler

Posts: 1470
From: Toledo, OH USA
Registered: Mar 2003


 - posted 05-03-2013 11:03 AM      Profile for Aaron Garman   Email Aaron Garman   Send New Private Message       Edit/Delete Post 
I guess I'm in the minority...this could be cool if done well. It beats using 3D glasses.

AJG

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Scott Norwood
Film God

Posts: 8146
From: Boston, MA. USA (1774.21 miles northeast of Dallas)
Registered: Jun 99


 - posted 05-03-2013 01:05 PM      Profile for Scott Norwood   Author's Homepage   Email Scott Norwood   Send New Private Message       Edit/Delete Post 
This is (thankfully) not an actual product. It is essentially a science project at Microsoft Research. Most of the stuff that they do will never actually make it to production.

I assume that the basic concept is similar to that of some types of military aircraft simulators, where a high-resolution image is projected in the pilot's direct field of vision, while the peripheral information is projected at a very low resolution. The idea is to mimic the way in which people actually see things and to reduce the demands on computer control systems (vs. projecting a high-resolution image around the entire aircraft simulator).

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Joe Redifer
You need a beating today

Posts: 12859
From: Denver, Colorado
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 - posted 05-03-2013 04:22 PM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
What if the pilot turns his head or moves his eyeballs?

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Scott Norwood
Film God

Posts: 8146
From: Boston, MA. USA (1774.21 miles northeast of Dallas)
Registered: Jun 99


 - posted 05-03-2013 05:44 PM      Profile for Scott Norwood   Author's Homepage   Email Scott Norwood   Send New Private Message       Edit/Delete Post 
There are sensors that detect where his eyes are pointed to deal with that. (No, I don't know how it works.)

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Joe Redifer
You need a beating today

Posts: 12859
From: Denver, Colorado
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 - posted 05-03-2013 09:16 PM      Profile for Joe Redifer   Author's Homepage   Email Joe Redifer   Send New Private Message       Edit/Delete Post 
Seems kind of pointless to me. Just get a couple more computers. Computers that can generate those kinds of graphics and physics really don't cost that much at all. Let's say they need 10. That's still gonna be less than $50,000 in computer power. I don't think they're really saving much power because everything needs to be able to render at 100% at any given instant.

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Randy Stankey
Film God

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From: Erie, Pennsylvania
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 - posted 05-03-2013 10:17 PM      Profile for Randy Stankey   Email Randy Stankey   Send New Private Message       Edit/Delete Post 
They bounce a beam of infrared light off the cornea and use a video camera to pick up the reflection.

http://www.trossenrobotics.com/p/RoboTurret-Vision-Tracking-Starter-Kit.aspx

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Frank Angel
Film God

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From: Brooklyn NY USA
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 - posted 05-09-2013 09:16 PM      Profile for Frank Angel   Author's Homepage   Email Frank Angel   Send New Private Message       Edit/Delete Post 
Hmmm...continually aiming a beam of infrared light at someone's cornea -- I want to hear the legally required list of damaging side-effects that can happen to you with THAT process (which will have to be read at double speed) -- like they do with perscription drugs on TV....you know, the artritic pain pill that can relieve some joint discomfort, but possibly give you "tuberculosis, and/or various cancers or thoughts of suicide or mass murder, or heart clots which sometimes have resulted in death...be sure to consult with your doctor"...to see if suicide is right for you. :-) And people say 3D can give them eye strain!

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Randy Stankey
Film God

Posts: 6539
From: Erie, Pennsylvania
Registered: Jun 99


 - posted 05-09-2013 09:49 PM      Profile for Randy Stankey   Email Randy Stankey   Send New Private Message       Edit/Delete Post 
Don't forget that the eye is already exposed to a lot of infrared light every day. It might have some effect but certainly nowhere near the effect of ultraviolet. Then, again, the eye is exposed to a lot of UV, as well. This is part of the eye's job.

As I understand, some of the light reflects off the cornea and some penetrates through to the lens inside the eye. Some of that light also reflects back. The infrared camera sees both of these reflections and uses them to basically triangulate the position of the eye.

Pretty neat trick, actually.

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Frank Angel
Film God

Posts: 5305
From: Brooklyn NY USA
Registered: Dec 1999


 - posted 05-09-2013 10:01 PM      Profile for Frank Angel   Author's Homepage   Email Frank Angel   Send New Private Message       Edit/Delete Post 
There is something very creepy about a machine watching what my eyes are watching. It's a slipery slope, I tell ya!

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Randy Stankey
Film God

Posts: 6539
From: Erie, Pennsylvania
Registered: Jun 99


 - posted 05-09-2013 11:23 PM      Profile for Randy Stankey   Email Randy Stankey   Send New Private Message       Edit/Delete Post 
Perkinje images have been known since the 1800's.

http://en.wikipedia.org/wiki/Purkinje_images

Think for a sec. Gaze tracking depends, not only on detecting the rotation of the eyeball, but on detecting position of the head, too.

Hold a finger up, in front of your face, look at it and keep your gaze fixed on it. Move your finger around and your eyes will rotate to follow. Now, keep your finger still and turn your head. Your head AND your eyes move. Without knowing the position of both the head and the eyes, gaze tracking is virtually impossible. Therefore, you need two tracking devices. One for the head and one for the eye.

The head tracking device would likely be a helmet with position sensors built into it. The eye tracking device would probably have to be affixed to the head tracking device because its measurements are relative to the head's measurements.

Bottom line, you would probably know if your vision is being tracked because you would have to wear some kind of headgear or some deivce would have to be attached directly to your head.

In either case, not suitable for "stealth" use.

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